I don't have the means to discover which of those is more true. I suspect that one of two things is true:ġ) T hose 3 blank posters are used as a texture asset in-game, and the Intel plugin is mistakenly applying the alpha, damaging the original content.Ģ) The plugin is being accurate and efficient by removing alpha'd content, potentially saving filespace. Requirements, NVIDIA CUDA-capable GPU Adobe Photoshop CC. The 3 blank poster images above the eyes have disappeared. This exporter combines four texture tools in a single plugin and standalone application. There is no distinct Alpha Channel to edit, only the transparency applied to the RGB. Notice that the Alpha Channel has been applied to the image, removing the original RGB content. Here is the same DDS opened with the Intel® Texture Works Plugin for Photoshop: Thank you Joel and Greg for the information. Tools Nvidia Photoshop plugin Nvidia command line tools GIMP 2.0 w dds plugin. Can anyone think of a reason why trying to open a dds file in Ps will crash the program to the desktop I have Nvidia texture tool and intel texture works. The 3 blank poster images above the eyes are visible. DXT5 is a good format choice for images or textures with gradient alpha transitions.
And when I release the object and sets focus to Photoshop again G-SYNC turns back on. Notice that (a) there is an Alpha Channel, and (b) the RGB image is edge-to-edge, not trimmed to the alpha. Adobe Photoshop Version: 22.5.0 20210809.r.384 ce617de 圆4 It kinda feels like when I pick something up with the move tool another sub-program to photoshop kicks in which makes G-SYNC turn off. Here is the DDS opened with NVIDIA Texture Tools for Adobe Photoshop: I noticed a possible problem with the Intel plugin, which I hope the following will illustrate. I've been working with the Intel® Texture Works Beta Plugin for Photoshop, modifying DDS textures in for Fallout 4.